Struct twt_werewolf_master_ng::player::Player

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pub struct Player {
    cli: Client,
    id: u64,
    username: String,
    role: Box<dyn Role>,
}

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§cli: Client§id: u64§username: String§role: Box<dyn Role>

Implementations§

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impl Player

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pub fn new() -> Self

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fn wait_connect(&mut self)

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fn reply_username(&mut self)

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fn map_role(s: String) -> Box<dyn Role>

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fn get_role(&mut self)

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pub fn init(self)

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fn is_over(cli: &mut Client)

检查游戏是否结束。

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fn check_death(role: &mut Box<dyn Role>, cli: &mut Client)

检查死亡。为了处理多个死亡的情形已经方便死亡提示,当收到开始信号后再进行死亡动作,其它消息直接输出。

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fn clear()

清空屏幕。

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fn play(&mut self)

Auto Trait Implementations§

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impl Freeze for Player

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impl !RefUnwindSafe for Player

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impl !Send for Player

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impl !Sync for Player

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impl Unpin for Player

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impl !UnwindSafe for Player

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T> Instrument for T

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fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided [Span], returning an Instrumented wrapper. Read more
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fn in_current_span(self) -> Instrumented<Self>

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

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Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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where V: MultiLane<T>,

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fn vzip(self) -> V

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impl<T> WithSubscriber for T

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fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self>
where S: Into<Dispatch>,

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